![]() ![]() Odium also focused on the listeners, a group of singers that had denied him some centuries prior. Odium focused on him to ensure he had as many hooks in him as possible. In the final decades of the Era of Solitude, such a potential champion appeared in the form of Dalinar Kholin. Moreover, the Thrill allowed Odium to groom a champion whom he could later put in command of his armies and use to release himself. Over the centuries, the battle-rage brought about by Nergaoul became normal, and even desirable to the Alethi men this developed affinity allowed Odium to control them using the Thrill. As one of his Unmade, Nergaoul, was still free, Odium sent him to Alethkar to facilitate the Thrill among the Alethi. Odium, though severely limited by Honor's actions, was nonetheless active. And so, for the next four and a half thousand years, he prepared for the time when Taln would break, allowing for one last Desolation - the True Desolation. ![]() Killing Honor did not free Odium from Braize, and the sacrifice of the Herald Taln meant that he could not send his armies to Roshar. However, Odium was a much better fighter, and Tanavast was killed, though he inflicted a deep wound on Odium. Honor additionally crafted the Oathpact, which would use the Heralds to imprison Odium's forces on Braize along with their master. Honor fought Odium with assistance from Cultivation, and the two bound him to one of the system's planets, Braize, and somehow also prevented him from acting directly against most individuals on Roshar. The one you call the Almighty, the creator of mankind. Both sides created their own immortal armies - Odium, the Fused, and Honor, the Heralds. Eventually, for unknown reasons, a swap occurred, whereupon singers came to worship Odium while humans began serving Honor and Cultivation. It can be assumed that Odium was crucial in the breakdown of the relations between the two species. According to the Eile Stele, he was brought by the humans from another world, and the singers considered him a human god. Next, Odium set out for Rosharan system, seeking to kill either Honor, Cultivation, or both. Īlthough Odium was successful in these initial conflicts, he was weakened by them. These clashes resulted in a wound in the Spiritual Realm and had "disturbing" effects that "twisted" the planet Threnody and its inhabitants. The Shard Mercy was also involved in at least one battle with Ambition and Odium. Ambition managed to flee the system, but was still Splintered in a fight with Odium. During the fight, Ambition was dealt a grievous wound, and chunks of her power were flung across the system. Īfter creating the Dor, Odium went on to the Threnodite system, where he found and attacked his initial target, Ambition. He wasn't very experienced at the time, and his countermeasure failed as the Dor did, indeed, begin to gain a measure of sentience. To prevent their remaining power from gaining intelligence of its own, he then pulled them out of the Spiritual Realm and into the Cognitive, creating the Dor and causing Sel's magic systems to become location-dependent. Through means unknown, Odium killed and Splintered them both. ![]() ![]() Because they had settled together, Odium attacked them since he could argue that they were breaking the agreement the Vessels made about not being in the same system as another Shard. However, before he could find her, he located two other Shards, Devotion and Dominion, in the Selish system. Īt some point after Ascending, Odium went after one of his fellow Shards, Ambition, as he felt most threatened by her intent. One of those killers was Rayse, who chose for himself the Shard of Odium. Odium was created at the Shattering, when the creator god, Adonalsium, was killed by sixteen people, splitting it into sixteen Shards. Ancient History Creation and initial killings ”įor the history of Odium's original Vessel prior to his Ascension, see Rayse#History. Moreover, Odium's influence sometimes promotes apathy rather than passion, as his followers are encouraged to give up their pain and sense of guilt. On the other hand, the overwhelming amount of emotions inspired by Odium are hateful, among them the aforementioned Thrill and the Rhythms of Odium-derived singer forms. Many of his splinters, the Unmade compel people to give in to powerful sensations - Ashertmarn compels people to revel mindlessly, and Nergaoul inspires exultation in battle. Upon Ascension, Taravangian grappled with the vicious urge to destroy and burn. Rayse himself, however, claims that he's Passion, a Shard of emotions, in particular excessive emotions. Frost claims a straightforward definition: that it is God's own divine hatred. However, interpretation of the Shard's intent is not as simple. The Shard of Odium is even harder to control than Ruin. ![]()
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